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For teachersFreeNo student accounts

Turn practice questions into a live game for your whole class.

Tutorizer + runs the game. Then the Teacher Hub handles the assigning, marking and reporting. It's free, and students need no accounts and no downloads.

Live game · Teacher Hub

The screen shown is a sample, with invented nicknames.

2 minto set up, with nothing to install
700+topic decks to choose from
19,000+questions, math K to 12 and science 6 to 8
Nonestudent accounts needed, only a nickname
Set up in about two minutes

Pick it, share it, play it.

Pick a game, a grade and a topic

Choose from the question bank, or bring your own questions.

Share a code or QR

Put it on the board, or send it to your class.

Students join with a nickname

Any phone, tablet or Chromebook works. No accounts and no downloads.

It's free. Really.

Free for teachers and students. No ads, no selling data, and no trial that expires. If you've been caught out before by a free tool that vanished behind a paywall, I understand why you'd ask.

A real question bank

Over 700 decks and 19,000 questions.

Math from Kindergarten to Grade 12, and science for Grades 6 to 8. Every answer key was checked by an independent second pass.

Bring your own questions

Import them as a CSV, or write them in the Teacher Hub, for any subject you teach.

Use what's there

Pick a topic deck for your grade and you're ready to run a game.

The games

Games students actually want to play.

Skybound

A mountain-climb game.

Turbo Rush and Turbo Cup

Two racing games for the class.

Sonar Dive

A deep-sea game.

Vault Heist

Pick a password, open boxes, and try to hack your classmates by guessing.

Same questions, every game.

Every game uses the same questions and has a live class leaderboard.

The Teacher Hub

After the game, the work is already done.

The assigning, marking and reporting happen in one place.

Classes and roster

Import your classes from Google Classroom, and see each student's accuracy.

Homework quests

Assign a deck with a due date and a pass goal, or run it live in class.

Gradebook

Every student's score on every assignment. Export a CSV for Google Classroom, Canvas or PowerSchool, or send marks to Google Classroom as drafts you release.

Live host tools

Freeze every screen with one button (Eyes on Me), reveal the next question, add a minute, rename or remove a player, and watch a live heatmap of the questions students are missing.

Teach from the results

See the most-missed question, how long students took, and each student's accuracy. Re-teach to Class replays the missed question. Print it or export a CSV.

Projector-safe view

Safe Mode hides private scores and real names on the big screen. Also here: a random student picker and a focus timer.

Everyone can play

Built so every student can join in.

Accessibility is part of the game, not an add-on.

  • A by-ear mode for students who are blind or have low vision.
  • Large text and reduced motion.
  • Works with JAWS, NVDA and VoiceOver. The self-voice is off by default, so it doesn't clash with a student's own screen reader.
  • Teachers can give students extra time on timed rounds.
Safe for a classroom

Careful with students and their data.

There's a page for schools and a page for IT teams, so the questions they ask have answers.

  • A name and chat filter, and a nicknames-only option so no real names show.
  • Scores are checked on the server, so students can't cheat.
  • No third-party trackers.
  • Teachers can delete a class's data at any time.

Try it on your own phone.

There's a demo with no sign-up, with room for 8 players and 30 minutes.

Try the demo